Sunday, 30 September 2007

Halo 3 NOT Natively HD

Oh dear, we thought we'd left this behind with Project Gotham 3...

Bungie have confirmed that, as some bloggers have pointed out, Halo 3 does NOT run natively at 720p. If we consider HD to be anything 720p and above, then it IS true that Halo 3, the most important Xbox 360 game so far, is not HD. Bugger.

Here's the quote, direct from Bungie's sexy mouth...

"Halo 3 uses not one, but two frame buffers - both of which render at 1152x640 pixels. The reason we chose this slightly unorthodox resolution and this very complex use of two buffers is simple enough to see - lighting. We wanted to preserve as much dynamic range as possible - so we use one for the high dynamic range and one for the low dynamic range values. Both are combined to create the finished on screen image."

So there you have it. Can't say I've noticed any loss of detail on my HD screen, but it's rubbish to think that the Xbox's flagship game isn't actually high-definition, despite Microsoft promising EVERY 360 game to be at least 720p. As I mentioned above, we've seen this before with Project Gotham 3, that also upscaled to preserve frame-rate. The difference is, PGR3 is jaggy hell, whereas Halo 3 is liquid sex.

Naughty Bungie.

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